跑酷代码

#include<bits/stdc++.h>	
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){
        if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
    }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    for(int i=0;i<3;i++){
        if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
        if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
        if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(a==2)Blo-=20;
				else if(a==8)Blo-=10;
				else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
        if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
    }
}
void Map(int a,int b){
    Color(0);
    if(a==-1){
        if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
        if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
    }
    if(a==0){
        if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
        if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
        if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
    }
    if(a==1||a==3){
        if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
        if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
        if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
        if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
        if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
        if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
        if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
        if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
        if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
        if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
        if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
        if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
    }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
    if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
    if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
    else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
    for(int i=bl;i<=br;i++){
        if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
        for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
        if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
        Map(1,i);if(B[i].life==0) continue;
        else{B[i].t++;
            if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
            if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
            if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
            if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
            if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
            if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
        }
        if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
    }
}
void Guai(int R,int r){
    if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
    if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
    if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
    if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
    if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
    int R=rand()%rr,r=-10086;
    if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){	
    if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
    if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
    if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
    if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
    if(Biao>0){Biao--;Guai(-1,0);}
    if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
    else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else Gd[1]=0;
    for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
    for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
    Bx1-=Bvx1;By1-=Bvy1;
    if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
    if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
    if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
    if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
    if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
    for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    Bx2-=Bvx2;By2-=Bvy2;
    if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
    if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
    if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
    if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
    if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    Bx3-=Bvx3;By3-=Bvy3;
    if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
    if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
    if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
    if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
    if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
    if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
    if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
    if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
    if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
    if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
    if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
}
int main(){
    system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
    Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
    ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
    Start:Blo=Blomax * 100;Ding=6.25;
    memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
    if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
    while(1){
        T++;
        if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
        if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
        if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
        if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
        if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
        Map(-1,0);
        if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
        Move();Map(0,(bool)Kill);Color(0);
        Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
        if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
        if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
        if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
    }
	if(Blo<=0){
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"GAME OVER...";
		Sleep(2000);
		goto ReStart;
	}
	else if(Win==6){
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"坚持2秒 !";
		Sleep(200);
		Setpos(0.2,0);
		Win++;
		D=0;
	}
	else if(Win==7){
		Sleep(1000);
		system("color 6E");
		Setpos(15,11);
		Color(5);
		cout<<"YOU WIN !";
		Sleep(2000);
		Setpos(30,0);
		return 0;
	}else Sleep(1000),Win++,D=0;
	goto Start;
}

搞笑内容

明月别枝CE,清风半夜RE。

稻花香里说丰年,听取WA一片。

七八个TLE天外,两三点MLE前。

旧时UKE社OLE边,路转AC忽见。

君不见,洛谷之题天上来,奔流到海不回。 君不见,高堂AC悲白发,朝如青丝OLE。 人生得意UKE,莫使电脑空对题。 天生我材没有用,千方百计还RE。 WA CE且为乐,会须AC三百题。 TLE,MLE ,将刷题,手莫停!
AC=AnswerCoarse=粗劣的答案

WA=WonderfulAnswer=好答案

TLE=TimeLimitEnough=时间充裕

MLE=MemoryLimitEnough=内存充裕

CE=CompileEasily=轻松通过编译

RE=RunExcellently=完美运行


《木兰疯癫记》

唧唧复唧唧,木兰开飞机,开的什么机?波音747! 问女何所思,问女何所忆.女亦无所思,没钱买飞机.昨夜见军帖,要用轰炸机,飞机十二架,架架买不起.阿爷无大钱,木兰无金银,愿去买钢铁,从此造飞机.东市买图纸,西市买螺丝,南市买玻璃,北市买铁皮.旦辞爷娘去,暮宿旧机库,不闻爷娘唤女声,但闻铁皮摩擦滋啦啦.旦辞机库去,暮至军营旁,不闻爷娘唤女声,但闻将军大呼哈哈哈. 万里开飞机,关山一下没.热气传机翼,日光照玻璃.将军被吓死,壮士魂已飞. 飞来撞天子,天子躺病床.策勋十二转,赏赐俩耳光.可汗问所欲,木兰不愿进牢房;愿开747,飞着回故乡. 爹娘闻女来,拿起意大利炮;阿姊闻妹来,当户举机枪;小弟闻姊来,磨刀霍霍向爹娘.开我机舱门,进我飞机舱, 脱我战时袍,换上飞行装,多装手榴弹,对外架机枪.出门埋伙伴,亲友皆惊忙:离别十二年,不知木兰变猖狂. 疯子脚蹬地,呆子眼紧闭,两人并排走,谁能说我不正常? 
语文老师一回头,鲁迅甘为孺子牛

数学老师一回头,宇宙边际闭眼求

英语老师一回头,道歉加上三克油

化学老师一回头,二氧化碳变汽油

物理老师一回头,拿起杠杆撬地球

生物老师一回头,夜云恐怖低一头

地理老师一回头,学校门前泥石流

历史老师一回头,秦始皇来推铅球

体育老师一回头,乔丹改打乒乓球

音乐老师一回头,满级高音碎地球

政治老师一回头,全班同学都梦游

美术老师一回头,蒙娜丽莎也风流

天文老师一回头,拿起火星撞地球

信息老师一回头,微软跪地拜下流

全校老师一回头,全校学生没自由!!!

IEE: 老师:大雄你这学期的诗都背完了没

大雄:是的

老师:那我得好好考考你

大雄:okok

老师:山穷水复疑无路

大雄:方天画戟捅义父

老师:垂死病中惊坐起

大雄:吃席麻烦先随礼

老师:但使龙城飞将在

大雄:Come on baby don't be shy.

老师:巴山楚水凄凉地

大雄:蜜雪冰城甜蜜蜜

老师:问君能有几多愁

大雄:累了困了喝红牛

老师:大风起兮云飞扬

大雄:意大利炮轰他娘

老师:清明时节雨纷纷

大雄:唱跳rap蔡徐坤

老师:远赴人间惊鸿宴

大雄:大声点我听不见

老师:少小离家老大回

大雄:菊花变成向日葵

老师:后宫佳丽三千人

大雄:铁杵也能磨成针

老师:老骥伏枥,志在千里

大雄:横扫饥饿,做回自己

做人学生守则:

考试不作弊,放你他妈屁

考试不翻书,简直是头猪

作弊不要慌,逮到就要装

生是中国人,死是中国魂

要我学洋文,死都不可能

抢饭不积极,智商有问题

上课不放屁,肠道有问题

英语不及格,说明我爱国

语文不及格,恋爱没资格

物理不及格,电死不负责

化学不及格,硫酸也得喝

政治不及格,老师没道德

信息不及格,网吧要打折

数学不及格,突出我性格

历史不及格,社会要改革

3 条评论

  • @ 2026-9-26 16:13:13

    #include<bits/stdc++.h> #include<windows.h> #define int long long #include<time.h> using namespace std; #define int long long int ji,money,xueliang,gongji,jingyan,zcxueliang,kefuhuocishu,jianshang; string name; struct N { int shuliang; bool pdgoumai; string qijuname; }a[25]; bool kehuo=false,keshui=false; void fangjuheishi();
    void qingkuang(); void daguai(int guaiji,bool guding,bool shuxin); void zhiliao(); void heishi(); void zhujiemian(); void shengji(); void xingyunzhuanpan(); void wuqiheishi(); void xiyouheishi(); void toukuiheishi(); void tishi(); void leizhutiaozhansai(); void guanyu(); void maoxian(); signed main() { for(int i=1;i<20;i++) { a[i].pdgoumai=false; a[i].shuliang=0; } system("color f4"); string s="打怪小游戏"; for(int i=1;i<=s.size();i++) { cout<<s[i-1]; Sleep(100); } cout<<'\n'<<"请留下你的大名:"; cin>>name; xueliang=zcxueliang=15; ji=1; gongji=7.5; if(name=="zehuashiniba") { cout<<"古老的血脉终于觉醒了!!!"; cout<<'\n'; xueliang=zcxueliang=1; ji=1000; gongji=1000; Sleep(2000); } guanyu(); system("pause"); system("cls"); cout<<endl; zhujiemian(); return 0; } void daguai(int guaiji,bool guding,bool shuxin) { system("cls"); double guaiwuji; cout<<"怪物等级:"; if(gudingfalse) cin>>guaiwuji; else { guaiwuji=guaiji; cout<<guaiji<<'\n'; } double guaiwuxue=guaiwuji*5; double guaiwugong=guaiwuji; if(guaiwuji>ji) cout<<"可能有风险。"<<'\n'; if(shuxintrue) { long long s=time(NULL)%3; if(s1&&kehuofalse) { cout<<"火焰属性!!!"<<'\n'; guaiwugong+=ji/2;
    } if(s2&&keshuifalse) { cout<<"冰雪属性!!!"<<'\n'; guaiwuxue+=ji;
    } } for(;;) { if(time(NULL)%100!=0||time(NULL)%100!=50||time(NULL)%100!=90) guaiwuxue-=gongji; else { guaiwuxue-=10gongji; cout<<"暴击"<<'\n'; } cout<<"怪物当前血量:"<<guaiwuxue<<endl; if(guaiwuxue<=0) { cout<<name<<"胜利了"<<endl; money+=guaiwuji30; jingyan+=guaiwuji10; int s=time(NULL)%100; if(1) { cout<<"掉落了圣剑"<<endl; a[5].pdgoumai=true; a[5].shuliang++; gongji+=600; } else if(s0||s52||s93) { cout<<"掉落了钻石剑"<<endl; a[4].pdgoumai=true; a[4].shuliang++; gongji+=121; } else if(s6||s17||s28||s39) { cout<<"掉落了铁剑"<<endl; a[3].pdgoumai=true; a[3].shuliang++; gongji+=57; } else if(s36||s13||s94||s75||s41) { cout<<"掉落了木剑"<<endl; a[2].pdgoumai=true; a[2].shuliang++; gongji+=23; } else if(s37||s14||s95||s76||s48||s89||s99) { cout<<"掉落了小刀"<<endl; a[1].pdgoumai=true; a[1].shuliang++; gongji+=10; } system("pause"); zhujiemian(); } if(jianshang!=0) cout<<"减伤"<<jianshang<<"点了,自己受伤害"<<(xueliang-(guaiwugong-jianshang)>zcxueliang)?zcxueliang-xueliang:(guaiwugong-jianshang); xueliang-=(guaiwugong-jianshang); if(xueliang>zcxueliang) xueliang=zcxueliang; cout<<name<<"当前血量:"<<xueliang<<endl; if(xueliang<=0) { kefuhuocishu=1; if(kefuhuocishu>=1) { kefuhuocishu-=1; cout<<name<<"使用复活甲复活了."; xueliang=zcxueliang; continue; } else { cout<<name<<"死了"; exit(0); } } } } void zhujiemian() { a[1].qijuname="小刀",a[2].qijuname="木剑",a[3].qijuname="铁剑",a[4].qijuname="钻石剑",a[5].qijuname="圣剑"; a[6].qijuname="木甲",a[7].qijuname="铁甲",a[8].qijuname="钢甲",a[9].qijuname="钻石甲",a[10].qijuname="圣衣"; a[11].qijuname="木盔",a[12].qijuname="铁盔",a[13].qijuname="钢盔",a[14].qijuname="钻石盔",a[15].qijuname="圣盔"; a[16].qijuname="复活甲",a[17].qijuname="克火靴",a[18].qijuname="克水靴"; system("cls"); cout<<"1.打怪 2.提示 3.黑市 4.升级 5.情况 6.幸运转盘 7.擂主挑战赛 8.关于游戏 9.冒险(10级以上)"<<endl; int x1; cin>>x1; if(x11) daguai(0,false,true); if(x12) tishi(); if(x13) heishi(); if(x14) shengji(); if(x15) qingkuang(); if(x16) xingyunzhuanpan(); if(x17) leizhutiaozhansai(); if(x18) guanyu(); if(x19) maoxian(); } void wuqiheishi() { system("cls"); cout<<"1.小刀 100元 2.木剑 200元 3.铁剑 500元 4.钻石剑 1000元 5.圣剑 5000元"<<endl; cout<<"你要买哪个?输入0返回主界面.现有"<<money<<"金币"<<endl; a[1].qijuname="小刀",a[2].qijuname="木剑",a[3].qijuname="铁剑",a[4].qijuname="钻石剑",a[5].qijuname="圣剑"; int x3; cin>>x3; if(x30) zhujiemian(); else cout<<"买几个:"; int x4; cin>>x4; if(x31) { if(money>=100x4) { cout<<"买过了"<<endl; money-=100x4; gongji+=10x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x32) { if(money>=200x4) { cout<<"买过了"<<endl; money-=200x4; gongji+=23*x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x33) { if(money>=500x4) { cout<<"买过了"<<endl; money-=500x4; gongji+=57x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x3==4) { if(money>=1000x4) { cout<<"买过了"<<endl; money-=1000x4; gongji+=121x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x35) { if(money>=5000) { cout<<"买过了"<<endl; money-=5000x4; gongji+=600x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } } void zhiliao() { if(money>=30) cout<<"将会花费30金币回血,输入1同意,否则返回主界面"; else cout<<"快去搞点钱吧。"; int x; cout<<'\n'; cin>>x; if(x1) { cout<<"已回满。"; money-=30; xueliang=zcxueliang; cout<<endl; Sleep(500); zhujiemian(); } else zhujiemian(); } void qingkuang() { system("cls"); cout<<"等级"<<ji; cout<<endl<<"血量:"<<xueliang<<"/"<<zcxueliang<<endl; cout<<"攻击:"<<gongji<<endl; cout<<"钱"<<money<<"元"<<endl; cout<<"经验"<<jingyan<<endl; cout<<"还可以复活:"<<kefuhuocishu<<endl; cout<<(keshuitrue?"有":"无")<<"冰雪抗性"<<endl; cout<<(kehuotrue?"有":"无")<<"火焰抗性"<<endl; cout<<"减伤:"<<jianshang; for(int i=1;i<=18;i++) if(a[i].pdgoumaitrue) cout<<'\n'<<"你有"<<a[i].shuliang<<"个"<<a[i].qijuname; cout<<'\n'; if(xueliang<zcxueliang) zhiliao(); else { system("pause"); zhujiemian(); } } void shengji() {
    system("cls"); cout<<"现有经验:"<<jingyan; cout<<'\n'<<"需要"<<pow(2,ji)<<"经验升级"<<endl; cout<<"升级输入1,其他则返回主界面"<<endl; int x2; cin>>x2; if(x2
    1) { if(jingyan<pow(2,ji)) { cout<<"没有足够经验。"<<endl; Sleep(50); zhujiemian(); } else while(jingyan>=pow(2,ji)) { system("cls"); jingyan-=pow(2,ji),ji++,zcxueliang+=ji4,xueliang=zcxueliang,gongji+=ji;
    cout<<"现满血量:"<<zcxueliang<<'\n'; cout<<"现攻击:"<<gongji<<'\n'; cout<<"等级:"<<ji<<'\n'; cout<<"经验还剩:"<<jingyan<<'\n'; } Sleep(2000); zhujiemian(); } else zhujiemian(); } void xingyunzhuanpan() { system("cls"); int x; cout<<"需要100金币,抽奖输入1,其他则返回主界面"<<'\n'; cin>>x; if(x!=1) zhujiemian(); if(money<100) { cout<<"没有足够的钱。"<<'\n'; zhujiemian(); } else { money-=100; cout<<"幸运数字是5,"<<"你的数字是:"; long long s=time(NULL); s%=9; Sleep(300); cout<<s+1<<'\n'; if(s4) { cout<<"大奖!"<<'\n'; jingyan+=1000; } else jingyan+=100; Sleep(300); zhujiemian(); } } void heishi() { int x3; cout<<"1.武器商店 2.防具商店 3.头盔商店 4.稀有商店 5.经验兑换"<<endl; cin>>x3; if(x31) { system("cls"); wuqiheishi();
    } if(x32) { system("cls"); fangjuheishi(); } if(x33) { system("cls"); toukuiheishi(); } if(x34) { system("cls"); xiyouheishi();
    } if(x3
    5) { system("cls"); cout<<"请问你要用多少金币来换经验?"<<endl; cout<<"1金币=3经验 现有"<<money; cout<<"金币,可以兑换"<<money
    3<<"经验"<<endl; int x4; cin>>x4; if(money<x4) { cout<<"没有足够的钱。"<<'\n'; zhujiemian(); } else { money-=x4; jingyan+=x4300; qingkuang(); } } } void fangjuheishi() { system("cls"); cout<<"6.木甲 100元 7.铁甲 200元 8.钢甲 500元 9.钻石甲 1000元 10.圣衣 5000元"<<endl; cout<<"你要买哪个?输入0返回主界面.现有"<<money<<"金币"<<endl; a[6].qijuname="木甲",a[7].qijuname="铁甲",a[8].qijuname="钢甲",a[9].qijuname="钻石甲",a[10].qijuname="圣衣"; int x3; cin>>x3; if(x30) zhujiemian(); else cout<<"买几个:"; int x4; cin>>x4; if(x36) { if(money>=100x4) { cout<<"买过了"<<endl; money-=100x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; zcxueliang=xueliang+=105x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x3==7) { if(money>=200x4) { cout<<"买过了"<<endl; money-=200x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; zcxueliang=xueliang+=235x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x3==8) { if(money>=500x4) { cout<<"买过了"<<endl; money-=500x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; zcxueliang=xueliang+=575x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x3==9) { if(money>=1000x4) { cout<<"买过了"<<endl; money-=1000x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; zcxueliang=xueliang+=1215x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x3==10) { if(money>=5000x4) { cout<<"买过了"<<endl; money-=5000x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; zcxueliang=xueliang+=6005x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } } void xiyouheishi() { system("cls"); cout<<"16.复活甲 2000元 17.克火靴 1000元 18.克水靴 1000元"<<endl; cout<<"你要买哪个?输入0返回主界面.现有"<<money<<"金币"<<endl; a[16].qijuname="复活甲",a[17].qijuname="克火靴",a[18].qijuname="克水靴"; int x3; cin>>x3; if(x30) zhujiemian(); else if(x31) cout<<"买几个:"; int x4; cin>>x4; if(x3==16) { if(money>=2000x4) { cout<<"买过了"<<endl; money-=2000x4; kefuhuocishu+=x4; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x317) { if(money>=1000) { cout<<"买过了"<<endl; money-=1000; kehuo=true; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x318) { if(money>=1000) { cout<<"买过了"<<endl; money-=1000; keshui=true; a[x3].pdgoumai=true; a[x3].shuliang+=x4; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } } void toukuiheishi() { system("cls"); cout<<"11.木盔 100元 12.铁盔 200元 13.钢盔 500元 14.钻石盔 1000元 15.圣盔 5000元"<<endl; cout<<"你要买哪个?输入0返回主界面.现有"<<money<<"金币"<<endl; a[11].qijuname="木盔",a[12].qijuname="铁盔",a[13].qijuname="钢盔",a[14].qijuname="钻石盔",a[15].qijuname="圣盔"; int x3; cin>>x3; if(x30) zhujiemian(); else cout<<"买几个:"; int x4; cin>>x4; if(x311) { if(money>=100x4) { cout<<"买过了"<<endl; money-=100x4; jianshang+=2x4; a[x3].shuliang+=x4; a[x3].pdgoumai=true; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x312) { if(money>=200x4) { cout<<"买过了"<<endl; money-=200x4; jianshang+=7*x4; a[x3].shuliang+=x4; a[x3].pdgoumai=true; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x313) { if(money>=500x4) { cout<<"买过了"<<endl; money-=500x4; jianshang+=31x4; a[x3].shuliang+=x4; a[x3].pdgoumai=true; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x3==14) { if(money>=1000x4) { cout<<"买过了"<<endl; money-=1000x4; jianshang+=66x4; a[x3].shuliang+=x4; a[x3].pdgoumai=true; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); } if(x315) { if(money>=5000x4) { cout<<"买过了"<<endl; money-=5000x4; jianshang+=360*x4; a[x3].shuliang+=x4; a[x3].pdgoumai=true; cout<<"还有"<<money<<"元"<<endl; qingkuang(); } else cout<<"没有足够的钱"<<endl; Sleep(500); zhujiemian(); }
    } void tishi() { int s=time(NULL)%5; if(s
    0) { cout<<"打怪前注意查看情况."; Sleep(2000); zhujiemian(); } if(s1) { cout<<"如果血量过低,建议升级或回血."; Sleep(2000); zhujiemian(); } if(s2) { cout<<"擂主挑战赛不要盲目自信."; Sleep(2000); zhujiemian(); } if(s3) { cout<<"怪物的血量就是怪物级别乘5."; Sleep(2000); zhujiemian(); } if(s4) { cout<<"怪物的攻击就是怪物级别."; Sleep(2000); zhujiemian(); } } void leizhutiaozhansai() { cout<<"你要挑战哪个级别?"<<endl; cout<<"1. 5级 2. 10级 3. 50级 4. 100级 5. 500级 6.返回主界面"<<endl; int x1; cin>>x1; if(x11) daguai(5,true,false); if(x12) daguai(10,true,false); if(x13) daguai(50,true,false); if(x14) daguai(100,true,false); if(x15) daguai(500,true,false); if(x16) zhujiemian(); } void guanyu() { cout<<"这个游戏为黑曼巴原创出品,侵权必究!!!"<<endl; cout<<"v.1.0.0 创作了这个游戏。"<<endl; cout<<"v.1.0.1 更新了幸运转盘。"<<endl; cout<<"v.1.0.2 更新了经验兑换。"<<endl; cout<<"v.1.0.3 更新了名字功能。"<<endl; cout<<"v.1.0.4 更新了头盔黑市。"<<endl; cout<<"v.1.0.5 更新了稀有黑市。"<<endl; cout<<"v.1.0.6 修复了减伤后血量高于满的BUG。"<<endl; cout<<"v.1.0.7 修复了没有返回已经买的物品的BUG。"<<endl; cout<<"输入'圣战斗士'可以1级吊打2级!!!"<<endl; system("pause"); zhujiemian(); } void maoxian() { cout<<"冒险过程中输入0返回主界面。"<<'\n'; for(;;) { int x; int ls1=time(NULL)%4; if(ls10) { cout<<"有一块巨石从天上砸了下来,请问你要怎么做?"<<'\n'; cout<<"1.用手护住头 2.躲入一旁的洞中 0.返回主界面"<<'\n'; cin>>x; if(x0) zhujiemian(); int ls2=1; ls2*=10; ls2%=10; if(1) { if(x1) { cout<<"就在最后一刻,你找到了一副手套,安然无恙的活了下来。"<<'\n'; cout<<"血量+100,攻击+30!"<<'\n'; ((xueliang+100)>zcxueliang)?xueliang=zcxueliang:xueliang+=100; gongji+=30; continue; } if(x2) { cout<<"洞上的土太软了......"<<'\n'; cout<<"血量-50!"<<'\n'; xueliang-=50; if(xueliang<=0) { cout<<"你死了。"; exit(0); } continue; } } } if(ls11) { cout<<"发现了一株很奇怪的草。"<<'\n'; cout<<"1.吃掉它 2.丢弃它 0.返回主界面"<<'\n'; cin>>x; if(x0) zhujiemian(); int ls2=time(NULL)1.0/10; ls2=10; ls2%=10; if(1) { if(x1) { cout<<"奇效!!!"<<'\n'; cout<<"血量+150,攻击+50!"<<'\n'; ((xueliang+150)>zcxueliang)?xueliang=zcxueliang:xueliang+=150; gongji+=50; continue; } if(x2) { cout<<"它大放灵光,把你封印了......"<<'\n'; cout<<"血量减半,攻击减半,减伤减半!"<<'\n'; zcxueliang=xueliang=zcxueliang/2,gongji/=2,jianshang/=2; continue; } }

    	}
    	if(ls1==2)
    	{
    		cout<<"发现了一个人被另外几个人打了。"<<'\n';
    		cout<<"1.帮他   2.不管他  0.返回主界面"<<'\n';
    		cin>>x;
    		if(x==0) zhujiemian();
    		int ls2=time(NULL)*1.0/10;
    		ls2*=10;
    		ls2%=10;
    		if(1) 
    		{
    			if(x==1) 
    			{
    				cout<<"他给了你一颗丹药!"<<'\n';
    				cout<<"血量+150,攻击+50!"<<'\n';
    				((xueliang+150)>zcxueliang)?xueliang=zcxueliang:xueliang+=150;
    				gongji+=50;
    				continue;
    			}
    			if(x==2) 
    			{
    				cout<<"他说不关你事......"<<'\n';
    				cout<<"心理伤害:血量-75!"<<'\n';
    				xueliang-=75;
    				if(xueliang<=0) 
    				{
    					cout<<"你死了。";
    					exit(0); 
    			    }
    				continue;
    			}
    		}
    
    	}
    }
    

    }

  • @ 2026-9-26 15:36:53
    #include<bits/stdc++.h>
    #include<windows.h>
    #include"conio.h"
    using namespace std;
    
    //颜色函数
    void color(int c) {
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);
    }
    
    //武器
    int m_j=1;//木剑
    int m_j_n_j=20;//木剑耐久
    int s_j=0;//石剑
    int s_j_n_j=0;//石剑耐久
    int t_j=0;//铁剑
    int t_j_n_j=0;//铁剑耐久
    int l_b_s_j=0;//绿宝石剑
    int l_b_s_j_n_j=0;//绿宝石剑耐久
    int z_s_j=0;//钻石剑
    int z_s_j_n_j=0;//钻石剑耐久
    int h_j_j=0;//黄金剑
    int h_j_j_n_j=0;//黄金剑耐久
    
    //防具
    int t_h_j=1;//铁护甲
    int t_h_j_f_y_l=50;//铁护甲防御力
    int l_b_s_h_j=0;//绿宝石护甲
    int l_b_s_h_j_f_y_l=0;//绿宝石护甲防御力
    int z_s_h_j=0;//钻石护甲
    int z_s_h_j_f_y_l=0;//钻石护甲防御力
    int h_j_h_j=0;//黄金护甲
    int h_j_h_j_f_y_l=0;//黄金护甲防御力
    int d_p=0;//盾牌
    int d_p_f_y_l=0;//盾牌防御力
    
    //基本物品
    int m_g=0;//木棍
    int g_z_t=0;//工作台
    int m_t=20;//木头
    
    //矿石
    int s_t=0;//石头
    int z_s=0;//钻石
    int l_b_s=0;//绿宝石
    int h_j=0;//黄金
    int t=0;//铁
    
    //用户信息
    char a;//输入
    string y_h_m;//用户名
    int HP=100;
    
    // 游戏模式 1=生存 2=创造 3=冒险
    int game_mode = 1;
    
    //代码运用变量
    int t_c_d_g_x_h=0;//是否需要退出1个循环
    string z_b_w_q="无";//装备武器
    string z_b_f_j="无";//装备防具
    string j_z="无";//进去的建筑
    string g_w; //怪物名称
    int n;//随机数
    int s_g_g_s;//怪物个数
    int g_w_x_l;//怪物血量
    int j_p_g=0;//金苹果
    bool d_b_s_h=false;//躲避伤害
    bool t_p=false;//逃跑
    int j_y=0;//经验
    
    void s_c(const char *p)
    {
        while(*p)
        {
            printf("%c",*p++);
            Sleep(50);
        }
        cout<<endl;
    }
    
    void s_r()
    {
        a=getch();
    }
    
    // 复活函数:只回满血,其他全部保留
    void fu_huo()
    {
        HP = 100;
        system("cls");
        color(10);
        s_c("你已复活,所有物品保留!");
        Sleep(1000);
        color(7);
        system("cls");
    }
    
    void s_m_s_d()
    {
        color(14);
        cout<<"你要去哪?"<<endl;
        color(7);
        cout<<"1.铁匠铺 2.教堂 3.图书馆 4.交易 5.田地 6.村民小屋"<<endl;
    }
    
    void h_b_s_d()
    {
        color(14);
        cout<<"你要去哪?"<<endl;
        color(7);
        cout<<"1.铁匠铺 2.教堂 3.图书馆 4.交易 6.村民小屋"<<endl;
    }
    
    void p_t_s_d()
    {
        color(14);
        cout<<"你要去哪?"<<endl;
        color(7);
        cout<<"1.铁匠铺 2.教堂 3.图书馆 4.交易 5.田地 6.村民小屋"<<endl;
    }
    
    void n_w_x_w_w_z(){}
    void x_d_s_d(){}
    
    void d_g()
    {
        // 创造模式直接秒杀怪物
        if(game_mode == 2){
            color(12);
            g_w_x_l = 0;
            s_g_g_s = 0;
            cout << "创造模式:秒杀怪物!" << endl;
            Sleep(800);
            color(7);
            system("cls");
            return;
        }
    
        for(;s_g_g_s>0&&HP>0;)
        {
            for(;g_w_x_l>0&&HP>0;)
            {
                d_b_s_h=false;
                t_p=false;
                system("cls");
                color(12);
                cout<<"======战斗======"<<endl;
                color(14);
                cout<<"怪物剩余血量:"<<g_w_x_l<<endl;
                cout<<"怪物个数:"<<s_g_g_s<<endl;
                color(10);
                cout<<"你的HP:"<<HP<<endl;
                color(11);
                cout<<"当前武器:"<<z_b_w_q<<endl;
                cout<<"当前防具:"<<z_b_f_j<<endl;
    
                color(13);
                if(g_w=="蜘蛛") cout<<"怪物:蜘蛛"<<endl;
                else if(g_w=="僵尸") cout<<"怪物:僵尸"<<endl;
                else if(g_w=="木乃伊") cout<<"怪物:木乃伊"<<endl;
    
                color(7);
                cout<<"1.攻击 2.躲避 3.逃跑 ";
                if(j_p_g>=1) cout<<"4.吃金苹果";
                cout<<endl<<"逃跑和躲避有风险"<<endl;
    
                s_r();
                int hurt=0;
    
                if(a=='1')
                {
                    if(z_b_w_q=="木剑"&&m_j_n_j>0)
                    {
                        g_w_x_l-=20; m_j_n_j-=5;
                        if(m_j_n_j<=0) {color(12); cout<<"木剑损坏!"<<endl; z_b_w_q="无"; Sleep(800); color(7);}
                    }
                    else if(z_b_w_q=="石剑"&&s_j_n_j>0)
                    {
                        g_w_x_l-=30; s_j_n_j-=5;
                        if(s_j_n_j<=0) {color(12); cout<<"石剑损坏!"<<endl; z_b_w_q="无"; Sleep(800); color(7);}
                    }
                    else if(z_b_w_q=="铁剑"&&t_j_n_j>0)
                    {
                        g_w_x_l-=50; t_j_n_j-=5;
                        if(t_j_n_j<=0) {color(12); cout<<"铁剑损坏!"<<endl; z_b_w_q="无"; Sleep(800); color(7);}
                    }
                    else if(z_b_w_q=="绿宝石剑"&&l_b_s_j_n_j>0)
                    {
                        g_w_x_l-=60; l_b_s_j_n_j-=5;
                        if(l_b_s_j_n_j<=0) {color(12); cout<<"绿宝石剑损坏!"<<endl; z_b_w_q="无"; Sleep(800); color(7);}
                    }
                    else if(z_b_w_q=="黄金剑"&&h_j_j_n_j>0)
                    {
                        g_w_x_l-=100; h_j_j_n_j-=5;
                        if(h_j_j_n_j<=0) {color(12); cout<<"黄金剑损坏!"<<endl; z_b_w_q="无"; Sleep(800); color(7);}
                    }
                    else if(z_b_w_q=="钻石剑"&&z_s_j_n_j>0)
                    {
                        g_w_x_l-=80; z_s_j_n_j-=5;
                        if(z_s_j_n_j<=0) {color(12); cout<<"钻石剑损坏!"<<endl; z_b_w_q="无"; Sleep(800); color(7);}
                    }
                    else g_w_x_l-=10;
    
                    if(g_w_x_l<=0) j_y+=5;
                }
                else if(a=='2')
                {
                    if(g_w=="蜘蛛")
                    {
                        n=rand()%10+1;
                        if(n>8) d_b_s_h=true;
                    }
                    else if(g_w=="僵尸")
                    {
                        n=rand()%10+1;
                        if(n>3) d_b_s_h=true;
                    }
                    else if(g_w=="木乃伊")
                    {
                        n=rand()%10+1;
                        if(n>5) d_b_s_h=true;
                    }
                }
                else if(a=='3')
                {
                    if(g_w=="蜘蛛")
                    {
                        n=rand()%10+1;
                        if(n<=7) {t_p=true; break;}
                        else HP-=10;
                    }
                    else if(g_w=="僵尸")
                    {
                        n=rand()%10+1;
                        if(n<=6) {t_p=true; break;}
                        else HP-=4;
                    }
                    else if(g_w=="木乃伊")
                    {
                        n=rand()%10+1;
                        if(n<=4) {t_p=true; break;}
                        else HP-=6;
                    }
                }
                else if(a=='4'&&j_p_g>=1)
                {
                    HP=min(HP+50,100);
                    j_p_g--;
                    color(10);
                    cout<<"使用金苹果!"<<endl;
                    Sleep(800);
                    color(7);
                }
    
                if(!d_b_s_h&&!t_p)
                {
                    if(g_w=="蜘蛛") hurt=10;
                    else if(g_w=="僵尸") hurt=4;
                    else if(g_w=="木乃伊") hurt=6;
    
                    if(z_b_f_j=="铁护甲") hurt=max(0,hurt-20);
                    else if(z_b_f_j=="钻石护甲") hurt=max(0,hurt-60);
                    else if(z_b_f_j=="绿宝石护甲") hurt=max(0,hurt-40);
                    else if(z_b_f_j=="黄金护甲") hurt=max(0,hurt-80);
                    else if(z_b_f_j=="盾牌") hurt=max(0,hurt-50);
    
                    HP-=hurt;
                    if(HP<0) HP=0;
                }
    
                // 冒险模式不会死亡
                if(game_mode == 3 && HP <= 0){
                    HP = 10;
                    color(11);
                    cout << "冒险模式:不会死亡!" << endl;
                    Sleep(800);
                    color(7);
                    system("cls");
                    continue;
                }
    
                // 死亡处理:弹出复活选择
                if(HP<=0)
                {
                    system("cls");
                    color(12);
                    cout<<"=====你被击败了====="<<endl;
                    color(7);
                    cout<<"1. 复活(保留所有物品)"<<endl;
                    cout<<"2. 退出游戏"<<endl;
                    s_r();
                    if(a=='1')
                    {
                        fu_huo(); // 复活
                        return;
                    }
                    else
                    {
                        color(12);
                        s_c("游戏结束!");
                        color(7);
                        Sleep(1000);
                        exit(0);
                    }
                }
            }
    
            if(g_w_x_l<=0)
            {
                if(g_w=="蜘蛛") g_w_x_l=90;
                else if(g_w=="僵尸") g_w_x_l=100;
                else if(g_w=="木乃伊") g_w_x_l=80;
                s_g_g_s--;
            }
            if(t_p) break;
        }
        system("cls");
    }
    
    int main()
    {
        SetConsoleOutputCP(936);
        SetConsoleCP(936);
        srand((unsigned)time(NULL));
    
        for(;;)
        {
            color(14);
            cout<<"           大王世界"<<endl;
            color(13);
            cout<<"        大王游戏制作室 制作"<<endl;
            color(11);
            cout<<"大王世界3代版(普通/专业),即将上线" <<endl;
            color(10); 
            cout<<"           1.开始游戏"<<endl;
            color(11);
            cout<<"           2.作者信息"<<endl;
            color(14);
            cout<<"           3.玩法说明"<<endl;
            color(12);
            cout<<"           4.退出游戏"<<endl;
            color(7);
            s_r();
            if(a=='1') break;
            else if(a=='2') {color(13); s_c("作者:大王工作室"); color(7); s_r();}
            else if(a=='3') {color(11); s_c("按数字键选择,无需回车"); color(7); s_r();}
            else if(a=='4') {color(12); s_c("再见!"); color(7); Sleep(1000); return 0;}
            system("cls");
        }
    
        system("cls");
        for(;;)
        {
            color(10);
            cout<<"1.注册"<<endl;
            color(7);
            s_r();
            system("cls");
            if(a=='1')
            {
                color(11);
                cout<<"输入用户名:";
                color(7);
                cin>>y_h_m;
                if(y_h_m=="2301_76949701")
                {
                    color(12);
                    cout<<"=====无敌模式====="<<endl;
                    color(14);
                    cout<<"是否开启?1.是 2.否"<<endl;
                    color(7);
                    s_r();
                    if(a=='1') HP=100000;
                }
                system("cls");
                break;
            }
        }
    
        // 选择游戏模式
        system("cls");
        color(14);
        s_c("请选择游戏模式:");
        color(10);
        cout << "1.生存模式(正常死亡、消耗耐久)\n";
        color(12);
        cout << "2.创造模式(无敌、秒杀怪物、无限物品)\n";
        color(11);
        cout << "3.冒险模式(不会死亡、可探索)\n";
        color(7);
        s_r();
        if(a=='1') game_mode = 1;
        else if(a=='2') game_mode = 2;
        else if(a=='3') game_mode = 3;
        system("cls");
    
        color(14);
        s_c("@@@@@@@@@@@@");
        s_c("@我的世界,@");
        s_c("@启动!    @");
        s_c("@@@@@@@@@@@@");
        color(7);
        s_r();
        system("cls");
    
        for(;;)
        {
            cout << "当前模式:";
            if(game_mode == 1) {color(10); cout << "生存模式"; color(7);}
            else if(game_mode == 2) {color(12); cout << "创造模式"; color(7);}
            else {color(11); cout << "冒险模式"; color(7);}
            cout << endl;
    
            cout<<"1.状态"<<endl;
            cout<<"2.合成"<<endl;
            cout<<"3.装备"<<endl;
            cout<<"4.外出"<<endl;
            s_r();
            system("cls");
            t_c_d_g_x_h=0;
    
            // 创造模式:合成不消耗材料
            if(game_mode == 2){
                m_t = 999; s_t = 999; z_s = 999;
                l_b_s = 999; h_j = 999; t = 999; m_g = 999;
                g_z_t = 1;
            }
    
            if(a=='1')
            {
                for(;t_c_d_g_x_h==0;)
                {
                    color(14);
                    cout<<"1.查看防具"<<endl;
                    cout<<"2.查看武器"<<endl;
                    cout<<"3.基本物品"<<endl;
                    cout<<"4.矿石材料"<<endl;
                    cout<<"5.自身状态"<<endl;
                    cout<<"0.返回"<<endl;
                    color(7);
                    s_r(); system("cls");
                    if(a=='1')
                    {
                        color(11);
                        if(t_h_j) cout<<"铁护甲防御力:"<<t_h_j_f_y_l<<endl;
                        if(l_b_s_h_j) cout<<"绿宝石护甲:"<<l_b_s_h_j_f_y_l<<endl;
                        if(z_s_h_j) cout<<"钻石护甲:"<<z_s_h_j_f_y_l<<endl;
                        if(h_j_h_j) cout<<"黄金护甲:"<<h_j_h_j_f_y_l<<endl;
                        if(d_p) cout<<"盾牌:"<<d_p_f_y_l<<endl;
                        color(7);
                        s_r(); system("cls");
                    }
                    else if(a=='2')
                    {
                        color(14);
                        if(m_j) cout<<"木剑耐久:"<<m_j_n_j<<endl;
                        if(s_j) cout<<"石剑耐久:"<<s_j_n_j<<endl;
                        if(t_j) cout<<"铁剑耐久:"<<t_j_n_j<<endl;
                        if(l_b_s_j) cout<<"绿宝石剑:"<<l_b_s_j_n_j<<endl;
                        if(z_s_j) cout<<"钻石剑:"<<z_s_j_n_j<<endl;
                        if(h_j_j) cout<<"黄金剑:"<<h_j_j_n_j<<endl;
                        color(7);
                        s_r(); system("cls");
                    }
                    else if(a=='3')
                    {
                        color(10);
                        cout<<"木棍:"<<m_g<<endl;
                        cout<<"工作台:"<<g_z_t<<endl;
                        cout<<"木头:"<<m_t<<endl;
                        color(7);
                        s_r(); system("cls");
                    }
                    else if(a=='4')
                    {
                        color(13);
                        cout<<"石头:"<<s_t<<endl;
                        cout<<"钻石:"<<z_s<<endl;
                        cout<<"绿宝石:"<<l_b_s<<endl;
                        cout<<"黄金:"<<h_j<<endl;
                        cout<<"铁:"<<t<<endl;
                        color(7);
                        s_r(); system("cls");
                    }
                    else if(a=='5')
                    {
                        color(12);
                        cout<<"血量:"<<HP<<endl;
                        cout<<"经验:"<<j_y<<endl;
                        color(7);
                        s_r(); system("cls");
                    }
                    else if(a=='0') t_c_d_g_x_h=1;
                }
            }
            else if(a=='2')
            {
                for(;t_c_d_g_x_h==0;)
                {
                    color(11);
                    cout<<"你拥有:"<<endl;
                    cout<<"石头:"<<s_t<<" 钻石:"<<z_s<<" 绿宝石:"<<l_b_s<<endl;
                    cout<<"黄金:"<<h_j<<" 铁:"<<t<<" 木棍:"<<m_g<<endl;
                    cout<<"工作台:"<<g_z_t<<" 木头:"<<m_t<<endl;
                    color(14);
                    cout<<"1.武器 2.护甲 3.木棍 ";
                    if(g_z_t==0) cout<<"4.工作台 ";
                    color(7);
                    cout<<"0.退出"<<endl;
                    s_r(); system("cls");
    
                    if(a=='1')
                    {
                        for(;!t_c_d_g_x_h;)
                        {
                            if(g_z_t&&m_g>=1)
                            {
                                if(m_t>=2) cout<<"1.木剑"<<endl;
                                if(s_t>=2) cout<<"2.石剑"<<endl;
                                if(z_s>=2) cout<<"3.钻石剑"<<endl;
                                if(l_b_s>=2) cout<<"4.绿宝石剑"<<endl;
                                if(h_j>=2) cout<<"5.黄金剑"<<endl;
                                if(t>=2) cout<<"6.铁剑"<<endl;
                            }
                            cout<<"0.退出"<<endl;
                            s_r(); system("cls");
                            if(a=='0') {t_c_d_g_x_h=1; break;}
                            if(m_g>=1)
                            {
                                if(a=='1'&&m_t>=2)
                                {
                                    m_g--;m_t-=2;m_j++;m_j_n_j+=20;
                                    color(10);
                                    cout<<"获得木剑!"<<endl;
                                    color(7);
                                }
                                else if(a=='2'&&s_t>=2)
                                {
                                    m_g--;s_t-=2;s_j++;s_j_n_j+=30;
                                    color(10);
                                    cout<<"获得石剑!"<<endl;
                                    color(7);
                                }
                                else if(a=='3'&&z_s>=2)
                                {
                                    m_g--;z_s-=2;z_s_j++;z_s_j_n_j+=80;
                                    color(10);
                                    cout<<"获得钻石剑!"<<endl;
                                    color(7);
                                }
                                else if(a=='4'&&l_b_s>=2)
                                {
                                    m_g--;l_b_s-=2;l_b_s_j++;l_b_s_j_n_j+=60;
                                    color(10);
                                    cout<<"获得绿宝石剑!"<<endl;
                                    color(7);
                                }
                                else if(a=='5'&&h_j>=2)
                                {
                                    m_g--;h_j-=2;h_j_j++;h_j_j_n_j+=100;
                                    color(10);
                                    cout<<"获得黄金剑!"<<endl;
                                    color(7);
                                }
                                else if(a=='6'&&t>=2)
                                {
                                    m_g--;t-=2;t_j++;t_j_n_j+=50;
                                    color(10);
                                    cout<<"获得铁剑!"<<endl;
                                    color(7);
                                }
                                Sleep(800); system("cls");
                            }
                        }
                        t_c_d_g_x_h=0;
                    }
                    else if(a=='2')
                    {
                        for(;!t_c_d_g_x_h;)
                        {
                            if(g_z_t)
                            {
                                if(t>=8&&m_t>=1) cout<<"1.盾牌"<<endl;
                                if(z_s>=19) cout<<"2.钻石护甲"<<endl;
                                if(l_b_s>=19) cout<<"3.绿宝石护甲"<<endl;
                                if(h_j>=19) cout<<"4.黄金护甲"<<endl;
                                if(t>=19) cout<<"5.铁护甲"<<endl;
                            }
                            cout<<"0.退出"<<endl;
                            s_r(); system("cls");
                            if(a=='0') {t_c_d_g_x_h=1; break;}
                            if(a=='1'&&t>=8&&m_t>=1)
                            {
                                t-=8;m_t--;d_p++;d_p_f_y_l=50;
                                color(11);
                                cout<<"获得盾牌!"<<endl;
                                color(7);
                            }
                            else if(a=='2'&&z_s>=19)
                            {
                                z_s-=19;z_s_h_j++;z_s_h_j_f_y_l=80;
                                color(11);
                                cout<<"获得钻石护甲!"<<endl;
                                color(7);
                            }
                            else if(a=='3'&&l_b_s>=19)
                            {
                                l_b_s-=19;l_b_s_h_j++;l_b_s_h_j_f_y_l=60;
                                color(11);
                                cout<<"获得绿宝石护甲!"<<endl;
                                color(7);
                            }
                            else if(a=='4'&&h_j>=19)
                            {
                                h_j-=19;h_j_h_j++;h_j_h_j_f_y_l=100;
                                color(11);
                                cout<<"获得黄金护甲!"<<endl;
                                color(7);
                            }
                            else if(a=='5'&&t>=19)
                            {
                                t-=19;t_h_j++;t_h_j_f_y_l=50;
                                color(11);
                                cout<<"获得铁护甲!"<<endl;
                                color(7);
                            }
                            Sleep(800); system("cls");
                        }
                        t_c_d_g_x_h=0;
                    }
                    else if(a=='3')
                    {
                        if(m_t>=1) {m_t--;m_g+=3;}
                    }
                    else if(a=='4'&&g_z_t==0)
                    {
                        if(m_t>=4) {m_t-=4;g_z_t++;}
                    }
                    else if(a=='0') t_c_d_g_x_h=1;
                }
            }
            else if(a=='3')
            {
                for(;!t_c_d_g_x_h;)
                {
                    color(14);
                    cout<<"1.装备防具"<<endl;
                    cout<<"2.装备武器"<<endl;
                    color(7);
                    cout<<"0.返回"<<endl;
                    s_r(); system("cls");
                    if(a=='1')
                    {
                        for(;!t_c_d_g_x_h;)
                        {
                            color(11);
                            if(t_h_j) cout<<"1.铁护甲 "<<(z_b_f_j=="铁护甲"?"[已装备]":"")<<endl;
                            if(l_b_s_h_j) cout<<"2.绿宝石护甲 "<<(z_b_f_j=="绿宝石护甲"?"[已装备]":"")<<endl;
                            if(z_s_h_j) cout<<"3.钻石护甲 "<<(z_b_f_j=="钻石护甲"?"[已装备]":"")<<endl;
                            if(h_j_h_j) cout<<"4.黄金护甲 "<<(z_b_f_j=="黄金护甲"?"[已装备]":"")<<endl;
                            if(d_p) cout<<"5.盾牌 "<<(z_b_f_j=="盾牌"?"[已装备]":"")<<endl;
                            color(7);
                            cout<<"0.退出"<<endl;
                            s_r(); system("cls");
                            if(a=='1') z_b_f_j="铁护甲";
                            else if(a=='2') z_b_f_j="绿宝石护甲";
                            else if(a=='3') z_b_f_j="钻石护甲";
                            else if(a=='4') z_b_f_j="黄金护甲";
                            else if(a=='5') z_b_f_j="盾牌";
                            else if(a=='0') t_c_d_g_x_h=1;
                        }
                        t_c_d_g_x_h=0;
                    }
                    else if(a=='2')
                    {
                        for(;!t_c_d_g_x_h;)
                        {
                            color(14);
                            if(m_j) cout<<"1.木剑 "<<(z_b_w_q=="木剑"?"[已装备]":"")<<endl;
                            if(s_j) cout<<"2.石剑 "<<(z_b_w_q=="石剑"?"[已装备]":"")<<endl;
                            if(t_j) cout<<"3.铁剑 "<<(z_b_w_q=="铁剑"?"[已装备]":"")<<endl;
                            if(l_b_s_j) cout<<"4.绿宝石剑 "<<(z_b_w_q=="绿宝石剑"?"[已装备]":"")<<endl;
                            if(z_s_j) cout<<"5.钻石剑 "<<(z_b_w_q=="钻石剑"?"[已装备]":"")<<endl;
                            if(h_j_j) cout<<"6.黄金剑 "<<(z_b_w_q=="黄金剑"?"[已装备]":"")<<endl;
                            color(7);
                            cout<<"0.退出"<<endl;
                            s_r(); system("cls");
                            if(a=='1') z_b_w_q="木剑";
                            else if(a=='2') z_b_w_q="石剑";
                            else if(a=='3') z_b_w_q="铁剑";
                            else if(a=='4') z_b_w_q="绿宝石剑";
                            else if(a=='5') z_b_w_q="钻石剑";
                            else if(a=='6') z_b_w_q="黄金剑";
                            else if(a=='0') t_c_d_g_x_h=1;
                        }
                        t_c_d_g_x_h=0;
                    }
                    else if(a=='0') t_c_d_g_x_h=1;
                }
            }
            else if(a=='4')
            {
                for(;!t_c_d_g_x_h&&HP>0;)
                {
                    color(14);
                    cout<<"你要去哪?"<<endl;
                    color(7);
                    cout<<"1.沙漠 2.森林 3.矿洞 4.冰原 0.退出"<<endl;
                    s_r(); system("cls");
                    if(a=='1')
                    {
                        n=rand()%100+1;
                        if(n<=5)
                        {
                            for(;!t_c_d_g_x_h&&HP>0;)
                            {
                                color(13);
                                cout<<"发现沙漠神殿!1.进入 2.离开"<<endl;
                                color(7);
                                s_r(); system("cls");
                                if(a=='1')
                                {
                                    s_g_g_s=rand()%3+1;
                                    if(s_g_g_s>0)
                                    {
                                        color(12);
                                        cout<<"出现"<<s_g_g_s<<"只怪物!1.战斗 2.逃跑"<<endl;
                                        color(7);
                                        s_r(); system("cls");
                                        if(a=='1')
                                        {
                                            n=rand()%3+1;
                                            if(n==1) {g_w="蜘蛛"; g_w_x_l=90;}
                                            else if(n==2) {g_w="僵尸"; g_w_x_l=100;}
                                            else {g_w="木乃伊"; g_w_x_l=80;}
                                            d_g();
                                        }
                                    }
                                }
                                else t_c_d_g_x_h=1;
                                if(t_p) break;
                            }
                            t_c_d_g_x_h=0;
                        }
                        else if(n<=15)
                        {
                            color(11);
                            cout<<"发现村庄!1.进入 2.离开"<<endl;
                            color(7);
                            s_r(); system("cls");
                            if(a=='1') s_m_s_d();
                            else t_c_d_g_x_h=1;
                        }
                        else
                        {
                            color(12);
                            g_w="木乃伊"; s_g_g_s=1; g_w_x_l=80;
                            cout<<"遇到木乃伊!"<<endl;
                            color(7);
                            Sleep(500); d_g();
                        }
                    }
                    else if(a=='2')
                    {
                        n=rand()%100+1;
                        if(n<=5)
                        {
                            color(13);
                            cout<<"发现女巫小屋!1.进入 2.离开"<<endl;
                            color(7);
                            s_r(); system("cls");
                        }
                        else if(n<=15)
                        {
                            color(11);
                            cout<<"发现村庄!1.进入 2.离开"<<endl;
                            color(7);
                            s_r(); system("cls");
                            if(a=='1') p_t_s_d();
                            else t_c_d_g_x_h=1;
                        }
                        else
                        {
                            color(12);
                            g_w="僵尸"; s_g_g_s=1; g_w_x_l=100;
                            cout<<"遇到僵尸!"<<endl;
                            color(7);
                            Sleep(500); d_g();
                        }
                    }
                    else if(a=='3')
                    {
                        n=rand()%100+1;
                        if(n<=4)      {color(14); h_j++;j_y+=7; cout<<"挖到黄金!"<<endl; color(7);}
                        else if(n<=8) {color(11); z_s++;j_y+=5; cout<<"挖到钻石!"<<endl; color(7);}
                        else if(n<=12){color(10); l_b_s++;j_y+=3; cout<<"挖到绿宝石!"<<endl; color(7);}
                        else if(n<=18){color(13); t++;j_y++; cout<<"挖到铁!"<<endl; color(7);}
                        else          {color(8); s_t++; cout<<"挖到石头!"<<endl; color(7);}
                        Sleep(800); system("cls");
                    }
                    else if(a=='4')
                    {
                        n=rand()%100+1;
                        if(n<=5)
                        {
                            color(11);
                            cout<<"发现寒冰村庄!1.进入 2.离开"<<endl;
                            color(7);
                            s_r(); system("cls");
                            if(a=='1') h_b_s_d();
                            else t_c_d_g_x_h=1;
                        }
                        else
                        {
                            color(10);
                            j_y+=2; cout<<"击杀企鹅,获得经验!"<<endl;
                            color(7);
                            Sleep(800); system("cls");
                        }
                    }
                    else if(a=='0') t_c_d_g_x_h=1;
                }
                t_c_d_g_x_h=0;
            }
        }
    }
    
    • @ 2026-9-26 15:41:01

      作者:谢谢兄弟,后续更新

    • @ 2026-9-26 15:44:12

      为什么进入游戏后停留在启动时,无法play

  • @ 2026-9-26 15:16:52

    关注一下代码发布者和这个帖子,将来会发表更多c++游戏代码

    • 1